Monday, December 16, 2013

The Hobbit - Desolation of Smaug Creature work


Really pleased to be able to share this work from The Hobbit with you.  I'm restricted to using the artwork here so please be aware any sharing of these images is done so without my permission.  All of this artwork can be found in the latest installment of the Hobbit art of chronicles  so please get a copy for a better look and explanation of how the designs all went down.

This project was incredibly stressful and at times, seemed impossible to finish but once again I worked with an incredible team at the WetaWorkshop Design Studio and as I've said before a project like this is largely a collaborative one and I'd like to thank Richard Taylor and the crew as well as all the amazing artists at Weta Digital for bringing these beasts to life!

Please note that these images are reserved to use on this blog only and I cannot give permission for their use.


So here goes:

A small selection of the orcs!


 This particular guy was my favourite orc head that I designed  :)  Bilbo stabs him in AUJ.



These were some of the final passes I got on Azog.  Due to time constraints the design ended up being a lot more symmetrical than featured here and wish they'd have kept his birthmark under his eye.  Jamie Beswarick had a large influence on the overall character, I was involved with changing the design of the face.  Gus Hunter then did a costume pass using elements from Nick Keller's previous costume design.  But featured is just the artwork I created.  :)



Beorn.  He went through many looks and featured is a small amount of what I contributed to the character/creature.






Some spider designs.  I designed the overall look for the ones in the film, however the front of the head and some additional "jaws" were added to the film ones.  :/




Last but not least, the REAL king under the mountain  :)  Many hands contributed to the look of this amazing creature, and I was real happy with how he turned out in the end!  Special mention to John Howe, Alan Lee, Jamie Beswarick, Dan Cockersell, Greg Tozer, Gus Hunter, Mike Asquith and the Weta Digital crew!  My involvement mainly focused on the head and below is a SMALL selsect of some of the final art and the Zbrush sculpt I used for the last one.  More to come in the future hopefully but this is all I can show now.


 



Please note that these images are reserved to use on this blog only and I cannot give permission for their use.






19 comments:

  1. Awesome work Andrew! As usual! I watched the movie yesterday and the result was amazing! ^^ Congratulations! :)

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  2. I love to do art as well, and I cannot belief how amazing that looks. I love the concept art, and the 3D art as well. Amazing!!!!!

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  3. pretty sick man!!
    Super inspired by this! Thanks for sharing!

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  4. Marvellous material. Thanks for sharing!!

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  5. You have the best job in the world, but you f***ing deserve it !!!

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  6. (Reposted) Your work strikes just the right balance between the fanciful and good grounded anatomy. That balance makes your characters wildly compelling to look at! Lovely work!

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  7. This is incredibly inspiring work! Thank you for sharing.

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  8. Really impressive concepts Andrew, the Smaug concept for the head is awsome. Love your work on The hobbit franchise. Congrats!

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  9. Thank you all so much for the lovely comments :)

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  10. Seriously awesome work. Such a tough job when you're designing something that is already in everybody's mind and heart!

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  11. Was this dragon split to few subtools to achieve such a deatil. How many polys is it?

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